ZX Spectrum Next and More
Castle Escape (ZX Spectrum 48K-128K) » Devlog
The following issues are resolved in this release.
Consistent Fall Distance
In previous releases, the fall distance always started from the platform the player jumped from or walked off regardless of how high the player jumped. In this new version, the fall distance starts from the apex of the jump or the platform the player walked off. This has the effect of making the fall distance more consistent and the game more playable, or easier some may say. We'd be interested to hear your feedback.
ZX Spectrum Next (N-GO) Support
When running on the ZX Spectrum Next or N-GO using HDMI video output, the game would freeze on the first level. This is now fixed, but the game must be started in Next/+3 mode rather than 128K mode.
Files
castle-escape-release.zip 429 kB
Version 5 Jan 04, 2024
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Castle Escape (ZX Spectrum 48K-128K)
Collect the gold, escape the castle!
Status | Released |
Author | IrataHack |
Genre | Platformer |
Tags | 2D, 8-Bit, Homebrew, Pixel Art, Retro, ZX Spectrum |
Languages | English |
More posts
- Bug fix releaseAug 19, 2024
- Minor UpdatesJan 03, 2024
- Crash Xmas Tape 2022 VersionJul 20, 2023
- Bug Fix ReleaseFeb 23, 2023
- Let's Get PhysicalFeb 06, 2023
- Happy Christmas Eve!Dec 24, 2022
- Updated Demo AvailableNov 04, 2022
- Minor UpdatesOct 13, 2022
- Re: Competition Time!Sep 25, 2022
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