Competition Time!


Design a Game Level

The competition is to design a game level for Castle Escape. If chosen, your level will be included in the final version of the game along with your initials engraved on the Wall of Heroes. Below are the requirements:

  1. Download and install Tiled
  2. Download competition.zip, this zip file contains comp.tmx and comp.png
  3. Open comp.tmx with Tiled and design away

Limitations

Please be aware of the following limitations..

Up to 8 each of the following items are permitted per level:

  • Lanterns
  • Hearts
  • Eggs
  • Coins
  • Spiders

And up to 2 of the following:

  • Rats

Jump Distances

Without consuming eggs, Wee Knight can only jump 1 tile high and a 2 tile wide gap, with eggs he can jump 3 tiles high and a 3-4 tile gap. However, a 4 tile gap takes extreme skill and pixel precision (very hard).

Falling

Very important... Someone pointed out the fact that I missed how far Wee Knight can fall before he dies... Well, the answer is... 4 tiles. Anything more and he's pushing up daises.

Tile Sheet

The tile sheet is made up of 16x16 (8pixel x 8pixel) tiles. Tiles on rows 12-13 are 'solid tiles', you can stand on these tiles and cannot walk through them. The tiles in rows 10-11 are 'soft tiles', you can stand on these tiles but also jump or walk through them. The tiles in rows 0-9 are decretive, except for the egg, coin, spider, lantern and rat. These tiles tell the game engine where these items and sprites are located on the level.

Testing

If your level is chosen, you will be able to test it in-game with a special build.

Your Submission

Return your submission, zipped, to iratahack at digitalxfer dot com. Competition ends October 1, 2022.

Questions

Post any questions you have to this thread and I'll try to answer them ASAP.

IH.

Files

competition.zip 2.1 kB
Sep 09, 2022

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Comments

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Hi everyone, only 2 weeks left before the competition deadline.